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Thread Statistics | Show CCP posts - 7 post(s) |

Caleb Seremshur
Gladiators of Rage RAZOR Alliance
535
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Posted - 2015.05.14 01:58:46 -
[1] - Quote
CCP Fozzie wrote: Jackdaw Caldari Tactical Destroyer Bonuses Per Level: 5% bonus to Rocket and Light Missile Launcher rate of fire 5% bonus to Shield Hitpoints 5% reduction in heat damage generated by modules Role Bonus: 50% bonus to Rocket and Light Missile damage 95% reduction in Scan Probe Launcher CPU requirements
Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds. Defense Mode: 33.3% bonus to all shield resistances while Defense Mode is active 33.3% reduction in ship signature radius while Defense Mode is active Propulsion Mode: 33.3% bonus to max velocity while Propulsion Mode is active 66.6% bonus to ship inertia modifier while Propulsion Mode is active Sharpshooter Mode: 66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active 100% bonus to sensor strength, scan resolution and targeting range while Sharpshooter Mode is active
Slot layout: 6 H, 6 M, 2 L, 5 launchers 3 Rig Slots, 400 Calibration Fittings: 56 PWG, 270 CPU Defense (shields / armor / hull) : 900 / 550 / 600 Base shield resistances (EM/Therm/Kin/Exp): 0 / 60 / 55 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 72.5 / 43.75 / 10 Capacitor (amount / recharge rate / average cap per second): 700 / 300s / 2.333 Mobility (max velocity / agility / mass / warp speed / align time): 160 / 6.4 / 1,050,000 / 4.5 / 9.32s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 300 / 7 Sensor strength: 15 Gravimetric Signature radius: 70 Cargo capacity: 450
Stats when compared to flycatcher same shield/armour resist profile, 50gj more cap 10 less cpu 350,000kg less mass (-23%) 155m/s slower (-49%) 5km less targeting range 175less scan res (-37%) 50hp more shield (+6%) 10 sigres less (-12.5%) 7grid less (-11%)
Not feeling very impressed. This thing is super super slow and in a meta where speed dominates I think this ship risks woefully underperforming. I don't know what kind of role this thing is trying to fill and I don't know what role it should have either. I was really looking forwards to this but now I can't understand why.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
536
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Posted - 2015.05.14 04:29:53 -
[2] - Quote
Solj RichPopolous wrote:afkalt wrote:Solj RichPopolous wrote:Just tried this on SiSi. Confirmed 2728ms 10mn AB (1 overdrive ,skirm link, HG snakes. Corelum C-type AB will probably move this up to an A-type after patch to get more speed). The agility is amazing can pull off a 5km orbit at ~1700ms and only slings me out to about 9000m. Scram, Web, injector, 1 EM hard, and medium active booster.
I welcome this new addition to my hangar of viable meaningful ships come patch date. Thank you CCP. Skirmish links, dead space kit, HG implants to get it moderately threatening doesn't exactly fill me with confidence for those actually using it in real fights... Check my very rare losses. I do use this stuff in real fights. I use about 5 diff ships they are always oversized prop Gist X or Core X other deadspace/faction mods to pull the fits off and make it perform the way I want. My last real loss was in 12/29/13. I lost an expensive garmur as well in november but I chalk that up to the broken wrecking rates of Geckos. (5 Wrecking shots in less than 1 minute at ranges of over 20km ya rite). Granted most people won't do this so the jackdaw will be a subpar piece of trash. I've killed a few on Sisi today while testing the fit I've described above. They were lackluster jokes going about 2km/s on MWD lulz.
I guess it is fair to balance a ship around it's absolute maximum peformance because if that is your balancing point then you will never have anyone going above your design specs.
It has to be said so the common rabble understand is that t2 is not the yard stick by which all ships are measured, pirate and officer is.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.14 13:09:37 -
[3] - Quote
afkalt wrote:
Exactly.
The fit in these quotes are the purview of eft warriors and high sec 'PvPers'.
Meanwhile, in the real world the ship is meh.
The ship isn't amazing yeah. On sisi I saw one kill a confessor but with sisi it's practically impossible to determine who has links or not.
......
Eh. I just can't get hyped any more. Probably cancel my sub at this rate.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.14 14:29:11 -
[4] - Quote
It could probably get a point range bonus instead or something. That would help it. 12km scram + faction web or 28km t2 longpoint. It could then possibly scram kite some things.
The thing about EVE is an agility bonus just isn't that useful unless you're trying to run away. It helps with oversize prop mods but this ship came predesigned as not being able to really benefit from those.
I'd rather fly my flycatcher tbh at least that thing hauls ass when it has to.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.15 04:57:01 -
[5] - Quote
elitatwo wrote:CCP Larrikin wrote:Dual prop (or even triple prop fits) can be incredibly powerful, combining speed & signature tanking. And yes, over-fitting is another interesting choice. Getting back a chunk of the speed but loosing agility. A 'choice' that the Jackdaw cannot make anymore by 'design'. Maybe it escapes the drawing board but a regular web will pin down the Jackdaw so hard the buffer tank only buys you a few more seconds to watch your boat go boom. 728m/s with a tech2 1mn afterburner doesn't feel 'propelled' at all and with a mwd the signature of that boat is a slower Naga. So either make it immune to stasis webs or give them a Sansha like small ab speed bonus.
When someone figures out what the jackdaw is supposed to do let me know.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.15 08:45:47 -
[6] - Quote
Fourteen Maken wrote:Caleb Seremshur wrote:
When someone figures out what the jackdaw is supposed to do let me know.
It's a stealth buff for heavy missiles, finally there's something they can shoot at besides npc's.
I was being sincere. Fwiw a jackdaw with active reps and a strong blue doesn't do toooooo bad. Even if the blue fires and you get a hp nerf it's still only 5% less than base stats which isnt too shabby when you take in to account the resist bonus.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 10:41:59 -
[7] - Quote
One thing I noticed on the jackdaw is a 137km lock range in sniper mode. But you'd only hit about 100km with t2 velocity rigs so I'm at a loss? Why even give ships that can't benefit from so much range that much range to start with?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 11:03:34 -
[8] - Quote
I see. It would be sad if dual-damp condors started killing off t3d's after all, not that someone won't get killed like that anyway.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 12:55:25 -
[9] - Quote
Caleb Seremshur wrote:I see. It would be sad if dual-damp condors started killing off t3d's after all, not that someone won't get killed like that anyway.
I've managed to find a fit that kind of works. Currently 7 kills no losses, victims so far are 3x jackdaws, 2xsvipul, dragoon, confessor. I'll post the fit here when it dies.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 13:27:34 -
[10] - Quote
Hakaari Inkuran wrote:Saerin Korvalu wrote:When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.
Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.
In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way? Because the others need another nerf and the jackdaw is a fine ship as it stands.
I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.16 14:11:27 -
[11] - Quote
Hakaari Inkuran wrote:Caleb Seremshur wrote:Hakaari Inkuran wrote:Saerin Korvalu wrote:When T3 destroyers were announced, it was said that they'd be a different take on Tech 3 versatility and unpredictability, hence the 'Tactical Destroyer' class.
Even when you make the ship a brawling vessel, it still doesn't hold a candle to the abilities of the Confessor and Svipul.
In short: Why fly the Jackdaw when the other T3 destroyers outclass it in almost every way? Because the others need another nerf and the jackdaw is a fine ship as it stands. I don't necessarily think the ship is fine but it sure isn't great. Anything with more speed will be able to beat this ship. It's not a revelation to point that out but I don't think cruisers should be able to catch and kill it. If a small ship has to sacrifice so much speed then it should be compensated accordingly and in this case I don't think it has. And how will that ship break this brick tank before it dies to ten launchers?
Breaking 24k brick tank? You mean by using like your superior dps and cap pool? T1 cruisers might find themselves challenged by T3D but really no with double the dps available and a much larger cap pool I just don't see it being a problem. Gonna jump on sisi right now and see if I can't
Caracal a jackdaw to death Thorax a jackdaw Rupture Omen
This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.17 04:06:16 -
[12] - Quote
Hakaari Inkuran wrote:Caleb Seremshur wrote:
Caracal a jackdaw to death Thorax a jackdaw Rupture Omen
This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results. Edit: Oh yes you did. Honestly, those cruisers that are faster tend to have about half the HP and maybe 30% more DPS if that. These are fights that can go both ways but it seems to me the jackdaw is good as it is, it has power without overwhelming everything one class below and one class above the way svipuls still do. Hulls are not meant to be overpowered. Edit:also noticed your jackdaw fit is still missing, indicating it did not blow up yet :D
My Jackdaw did die to a gangbang but last night it managed to solo another 2 jackdaws, another svipul and an RLML cerberus.
The cerb pilot had fit active tank and a 100mn AB. In trying to run away he just capped himself out and then had the gall to whine that he didn't instapop me. Honestly I don't see how a cerb could lose to a jackdaw but in this case it did.
FWIW until my jackdaw blows up in a 1v1 the fit shall die with this mirror of Sisi.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.17 07:32:15 -
[13] - Quote
Iroquoiss Pliskin wrote:Cry me a river, Need for Speed ain't gonna happen.
If anything, Confessor/Svipul velocity bonus in Prop mode will get cut from 66.6% to 50%, which still makes them faster than the Jackdaw.
Then take a look at Tech 1 cruiser speeds.
Who the hell are you even talking to?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
537
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Posted - 2015.05.17 10:27:57 -
[14] - Quote
Iroquoiss Pliskin wrote:To the God Almighty and the peasants below. 
An empty can rattles the most.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.17 16:22:20 -
[15] - Quote
Hakaari Inkuran wrote:Caleb Seremshur wrote:
Caracal a jackdaw to death Thorax a jackdaw Rupture Omen
This is what 64 mil sp in combat skills nets me, the ability to fly just about anything I like and to test for myself. I'll return with the results.
Edit: Oh yes you did. Honestly, those cruisers that are faster tend to have about half the HP and maybe 30% more DPS if that. These are fights that can go both ways but it seems to me the jackdaw is good as it is, it has power without overwhelming everything one class below and one class above the way svipuls still do. Hulls are not meant to be overpowered. Edit:also noticed your jackdaw fit is still missing, indicating it did not blow up yet :D
OK so testing tonight was somewhat fruitful with caracal vs jackdaw.
In a fight that ended when we got dropped by a navy exequror
http://i83.photobucket.com/albums/j293/MrBenis/jackdaw%20vs%20caracal_zpspt1mm3zc.png
I had him at like 15% structure and 20% shields at the end, with me dipping in to armour a bit here and there to bait him in to frying his guns. I was tanking him quite easily otherwise.
A few things I've noticed: he had 143 charges left. This is ridiculous. I really genuinely believe the MASB should consume larger charges as fuel because storing 200 or 300 of them for a fight is just CRAZY. I was able to fit a total of 17x 800s in my cargo hold. 17x 800 = 15600 cap = 15600/125gj per boost = 124 boosts vs his 200+?
I don't presume that my fit would survive against a cruiser but I'm fairly confident it could kill anything destroyer and under. Provided they aren't running dual MASB and have a cargo of 450m3 with t2 resists.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.17 17:11:14 -
[16] - Quote
**** svipuls with 10mn AB. full rack of arty and 10mn ok sure. I thought this **** was dealt with.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 09:15:46 -
[17] - Quote
Hakaari Inkuran wrote:Iroquoiss Pliskin wrote:Hakaari Inkuran wrote: scramble ASB Invuln Prop Web I spy an empty midslot on that jackdaw. Surely he wasn't out of CPU to fit a second web or invuln, was he? I guess he must have been, considering he was using a meta DCU
Two MASBs. Oh jeez whoops
Yes the salient point would be 230+ shield boosts on a ship with 70+ resists and a native HP bonus that can fit shield boost implants and boosters. I had an RLML caracal specifically fit to kill this thing and it still turned in to a meat-grinder. This is including using my superior cap pool and double his peak dps and the same sustained DPS. Yea yea yea I get that a 40mil cruiser should probably have problems killing a 50-60mil destroyer thats jacked up on roids but then I got to wonder how we accept that frigates will consistantly kill battleships and battlecruisers who by all accounts should roll around in the corpses of frigates like a kodiak in a pile of weasels.
Yeah I just don't know about that one. Making MASB consume at least cap 100s or something to make them scale more appropriately with regular boosters is just *a* solution that could be put to the table for consideration as I don't want to outright nerf the jackdaw but solve a larger problem with these ASBs in general. Could it be argued that a golem really needs 1200m3 for cap charges if it decides to go XL-ASB and XLSB in combo using 800's and 400's in sync? Maybe it could I guess as a golem suffers different problems than a jackdaw but since I'm getting off track I'll stop there.
Something isn't right when the scalpel you take to a tumour is ineffective at cutting the skin. A cerb might have done the job but then we're talking about a 200mil HAC used against a 50mil T3D and that's definitely a problem when that degree of escalation is what's required and even then I'd argue we can't be sure thanks to other factors including needing RLML just to apply any damage in the first case.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 11:16:44 -
[18] - Quote
I am not credulous enough to believe that a dedicated frigate/destroyer hunter should be unable to kill a frigate/destroyer with a weapon designed for fighting frigates/destroyers on a frigate/destroyer killing platform because said frigate/destroyer can "approximately tank my burst".
That's called broken. There needs to be a natural order to things and this is not it. A ship one size catagory up than you using the appropriate weapon should be able to MURDER you. Permatanking my caracal is a complete joke and when I killed that cerb was even worse.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 12:50:34 -
[19] - Quote
Lloyd Roses wrote: You literally got no idea what you're talking about. Also, your jackdaw fit is underwhelming.
Which is why people celebrate in the gaming community how balanced EVE pvp is and how incredible all the ships are.
I was being facetious btw.
I didn't really mean anything I just said. Because it was lying.
What jackdaw fit? The one I haven't posted anywhere yet?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 13:04:21 -
[20] - Quote
afkalt wrote:Caleb Seremshur wrote:I am not credulous enough to believe that a dedicated frigate/destroyer hunter should be unable to kill a frigate/destroyer with a weapon designed for fighting frigates/destroyers on a frigate/destroyer killing platform because said frigate/destroyer can "approximately tank my burst".
That's called broken. There needs to be a natural order to things and this is not it. A ship one size catagory up than you using the appropriate weapon should be able to MURDER you. Permatanking my caracal is a complete joke and when I killed that cerb was even worse. I'm partly in agreement. Burst systems create nasty outlier conditions, rlml seem fated to toil if the enemy doesn't die in a single clip.
and what can be done about it? I struggle to think of anything that's not just a gimmick or a hamfisted attack on 'a given playstyle'.
Imagine getting a missile rig that reduces reload speed by 10%? It might be all it takes in these situations to break the back of barely holding on active tanks. I need to stress again that I had him in to very deep structure and stood a fair chance of killing him but as you can see he still dealt 41k damage to me compared to my own 34k to him.
Is the jackdaw supposed to be the anti-missile user ship or something? Isn't that what every speedtanking ship since the dawn of time has been?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 13:49:17 -
[21] - Quote
What happened to Rise anyway? Aren't those ships his creation? I don't follow any CCP twitters
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 14:58:37 -
[22] - Quote
FWIW one of the devs in days gone by said that the game was balanced around cruiser combat so with that in mind they will form the base of the pyramid.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
538
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Posted - 2015.05.18 15:30:48 -
[23] - Quote
Regarding RR setups that has as much to do with generating cap out of thin air and remote reps being more powerful and accessible than local reps.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
541
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Posted - 2015.05.19 03:25:30 -
[24] - Quote
Altrue wrote:Soldarius wrote: I have no doubt what-so-ever that sub-2-second align times can be had.
I have no doubt about how useless this is in any combat situation, and no doubt that I'd gadly trade it for speed instead  The agility really is a poisonned gift, given the lack of speed and the really bad agility in other modes.
It is useful for ships that get kited so they can slingshot. That's essentially the hurricane-vs-spitfire equation.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
541
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Posted - 2015.05.19 03:42:03 -
[25] - Quote
Punching Meg Zoidberg wrote:Here's a wildcard for you. 10% Reduction in Shield Booster Capacitor Need per level. (Ancillary Shield Boosters don't receive this bonus)
ASBs need a nerf as opposed to regular boosters needing a buff. At the module level. Not at the suspiciously specific ship level.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
541
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Posted - 2015.05.19 03:43:32 -
[26] - Quote
Specia1 K wrote:   +More damage. Application of, alpha, ROF, velocity, explosion radius or whatever it takes to effectively kill things faster. Any bonus to missiles is welcome, please. Pilot 1: "My ship does 4000km/s, I can outrun you" Pilot 2: "My missiles do 7000km/s. Outrun those"
I've made a significant number of posts in the past about why high-speed missile combat doesn't work and this would result in so much damage bleed you'd still lose.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 06:57:49 -
[27] - Quote
Not one normally to participate in an echo chamber but CCP changing the speed of the Jackdaw is appreciated while the interia and mass changes make using (oversized) prop mods even more penalising (my interpretation) in terms of acceleration.
I don't think the jackdaw should be 6/5/3 or anything but what it is because that would be homogenising the races and you'll just ***** about it should that happen.
I think that the jackdaw does respectable dps as it is, my (as yet unkilled fit) does 250dps with light missiles and can still burn and tank quite well. A rocket variant of the fit does some 340dps which makes it nearly catalyst levels of beastly. I don't think at this time that modifying the jackdaws damage output is a good move.
The changes to the tank of the jackdaw surprises me slightly but at the same time it kind of doesn't. I never considered a 5%/level hp buff as being overly strong compared to active tank fits which can stay alive for much longer. Buffer only protects against alpha, local reps protects against high dps. I never built myself an MSE jackdaw so my commentary here can only be somewhat limited.
Increasing damage application is also something I don't think the jackdaw needs or deserves. As one gentleman long ago pointed out most shield ships tend to fit upwards of 50% more tank than armour fits at the expense of any application mods/rigs and that this was the area which required attention. While I only partially agreed with him at the time now I see more of his side of the debate and tend to fit my missile ships with at least one rigor rig in order to press home that damage mechanic advantage missiles have over turrets.
I think that the real issues we're facing with the jackdaw is that we're still using modules which haven't undergone a comprehensive rebalancing yet, whereas small projectiles at least have - and things like hulltanking benefits armour tanking ships more than it does shield tanks. This is limiting for shield ships as they're already starved for slots and particularly for missile users who have trouble with application and/or range. Our ships have less flexibility in fitting. Some outlier gimmick ships like buffer-armour ravens exist but battleships are in a league of their own and comparing them to smaller ships is kind of a disservice to everyone involved.
So at the moment instead of everyone flipping the **** out and hurling abuse at Fozzie&co give the changes a chance to get tested by the player base, observe the new fitting meta and then provide feedback. Everything in EvE has a butterfly effect - we know this - fits fit to fight a fit get counter-fits fit to fight that fit and then the original fit is modified to fight against the fit fit to fight its fit.
I'm calling for moderation here people. I'm calling for rationality to prevail and give the jackdaw the testing it NEEDS before criticism is leveled. The jackdaw has already seen one interim balance pass which leaves it more balanced right now than the svipul and confessor were on release.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 11:02:15 -
[28] - Quote
Great Cegun wrote:
The Jackdaw should be as fast as a confessor. You should change the layout to 6/5/3, Give it 4 launchers instead of 5, Increase the role bonus to accomodate the DPS for the lost launcher, (maybe not a full increase to slightly nerf its dps?) Keep the current PWG and lower the CPU a bit Make a meaningful bonus with percentages, not this awful flat rate hp that has never been used before for a reason (its the complete opposite of what the fitting system in EVE is, as it is completely impermeable to changes in fitting, as opposed to a % bonus) Swap the agility / speed bonus to 33 / 66% Fix its god damned inertia Increase its mass because otherwise it would
Can you produce a single justification of why this should be done?
Quote: I guess kite Tristan takes a lot of inconvenience to jackdaw.
The above quote is not a justification. Fit light missiles or suffer being kited with rockets.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 12:54:55 -
[29] - Quote
TrouserDeagle wrote:rabble rabble fix corax pg/cpu/speed
Yeah I'd definitely agree that the corax needs more help than the jackdaw, that's for sure.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 13:20:11 -
[30] - Quote
Aliventi wrote:CCP Fozzie wrote:Yeah the 50 per level bonus is intentionally one of the weaker ship bonuses, to keep the rest of the package balanced. I am open to considering other bonuses like the ECCM one, and I'm interested in other ideas you folks have for bonuses that don't have a huge impact on the ship power level while remaining flavourful for Caldari. What could possibly be more Caldari than a kiting missile spamming ship doctrine? It might be hard to balance, but I think the tactical subsystems could be a way to make that work. Either you get range, tank, or speed. But not all three at once. I think a 10% sig radius bonus per level would work well. With that bonus the Jackdaw could perhaps not have as large of a buffer, but could sig/speed tank a lot of the damage. It would still be a fine brawler with all of it's mids and high resists. But I would love to see a "mini-drake" bringing back the kiting missile spam doctrines.
I believe minmatar have the 'kiting missile' thing in their basket. Caldari are more the tanky brawler missile kind. Minmatar also are the guys who most commonly get the shield boost amount (with the hawk, bustard and golem being high-profile exceptions).
If Fozzie is prepared to accept different bonuses for the Jackdaw then I would posit something a little rarer, something a little more off the beaten path.
Something like warp speed acceleration, or 5%/level to overheat effectiveness or a -5% cap use on shield boosters bonus. Things that introduce more aggressive and risky behaviour (Rise's favourite).
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
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Posted - 2015.05.19 15:54:24 -
[31] - Quote
How can people not have seen the svipul as being OP right out of the box?
Also sisi is not exactly a true-to-life testbed for ships as people do 'fly to die' on there and the svipuls main strengths are inflated again in the TQ environment where money matters and people get scared and try to run.
Testing info on sisi can only outline a picture the colours are added on TQ. And the svipul looked competent from sisi before it went live and then it just backflipped on all expectations and oversized prop mods made them OP. I'm sure noone here needs the history lesson but jesus christ peope if you thought svipul was underpowered before launch you're a god damned liar.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.19 16:45:44 -
[32] - Quote
Harvey James wrote:i think this thread and D3's in general really demonstrate how much prop mods need too be class limited, you know how people will exploit everything.
I've been saying that for over 3 months but people always parrot on about their options being removed nevermind that balance is a higher priority.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 01:25:01 -
[33] - Quote
Fourteen Maken wrote:Caleb Seremshur wrote:
ASBs need a nerf as opposed to regular boosters needing a buff. At the module level. Not at the suspiciously specific ship level.
"Veteran and solo/small gang PVP advocate" 
I take it you feel that ASBs are fine as-is? Care to explain why? Try to reference more than just their reload time (I'm sure I don't need to go there).
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 01:27:25 -
[34] - Quote
SilentAsTheGrave wrote:Gorski Car wrote:Yes that is way better. Good choice fozzie
(Would have loved a ECM bonus though because I hate people ) And you wonder why you didn't make it into CSM 10. 
As "the 4chan candidate" he had a hard enough time getting elected in the first place. He was what, 14th or 15th in line to the throne and only got there because so many people quit csm9?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 02:04:57 -
[35] - Quote
This all makes me wonder where t3s are going. 5 subsystems with 3 modes each?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 09:41:22 -
[36] - Quote
Fourteen Maken wrote:Caleb Seremshur wrote:Fourteen Maken wrote:Caleb Seremshur wrote:
ASBs need a nerf as opposed to regular boosters needing a buff. At the module level. Not at the suspiciously specific ship level.
"Veteran and solo/small gang PVP advocate"  I take it you feel that ASBs are fine as-is? Care to explain why? Try to reference more than just their reload time (I'm sure I don't need to go there). because local reps are only really used by solo/small gang, even pve players avoid using ancillary reps, same with oversized prop mods, because we don't need to do anything else to limit that playstyle, and because if what you've said so far in this thread is anything to go by you might just be the worst solo advocate ever.
Let's review, 25% of this games weapons get made irrelevant and negates some elements of tackle, by another mans admission. Only neuts or substantial amounts of webbing affect oversized prop mods. Hmm. There's something to think about here.
Ancillary shield boosters; this is a good one to bring up. They were OP to start with and now where are they? All I ever said was to make them consume larger charges so that the ship couldn't carry so many. That's literally what I was suggesting. Do you have a salient complaint to make about that point?
But I guess you made some assumptions about me based on... god knows how little info... and you're suggesting that I don't believe in solo or small gang even though my killboard is almost exclusively exactly that. And mostly shield ships. And I spend substantial amounts of my EVE time on sisi because I like the arena like environment where you just fight without concern over price.
So please, give me your best shot. I'm listening.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.20 11:56:06 -
[37] - Quote
motie one wrote:Arthur Aihaken wrote:CCP Fozzie wrote:The flexibility that this bonus provides for in-combat ammo switching should be pretty interesting, without causing an oppressive increase in the best-case power level of the ship. At level 5, missile launchers would reload in 2.5 seconds. Great! Now can we get this for the Barghest as well...? Application bonus would be my first choice, but this would be nice, without bringing the power level significantly up and more acceptable overall. The barghest could do with a little look at, I agree.
You don't see how a 9 second reload RHML barghest would be a problem?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.21 03:52:22 -
[38] - Quote
Count Szadek wrote:Any chance of us getting the reload bonus as a Caldari thing? Would not mind at all seeing this on say a Osprey Navy Issue.
It can't because of rapid launchers.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.21 04:25:31 -
[39] - Quote
I wish they'd just fix ECM before slapping bonuses on to more ****.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
544
|
Posted - 2015.05.21 04:39:31 -
[40] - Quote
That was not my point. The point is ECM as a system sucks and I'd like to see it modified.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
546
|
Posted - 2015.05.21 09:23:33 -
[41] - Quote
When ECM goes on the table I'll state my opinion, until then it's navel gazing.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.29 02:23:37 -
[42] - Quote
I don't think there's a single t1 ship destroyer-below that stands a chance against a t3d even in pairs. You might get lucky with catalysts but those can't hold anything down.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.29 05:34:40 -
[43] - Quote
The main sin with caldari ships seems to be they're balanced around the principle that any role they've got in a fleet can easily be filled by any equivalent. The same is not said in the reverse. What scenarios prompt the call for caldari ships over the more flexible gallente and minmatar ships?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.30 03:03:59 -
[44] - Quote
afkalt wrote:Caleb Seremshur wrote:The main sin with caldari ships seems to be they're balanced around the principle that any role they've got in a fleet can easily be filled by any equivalent. The same is not said in the reverse. What scenarios prompt the call for caldari ships over the more flexible gallente and minmatar ships? Standup fleet scraps with heavy logistics. Same as Amarr. Because the resist bonuses right up the stack. The other races are more skirmish suited (with some outlier ships) to local reps. I'm aware I'm generalising and there are exceptions.
I for one would never fly a fleet tengu. That means ishtars. Not even fleet logi so far as I've seen uses minmatar reps not caldari.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.30 03:11:22 -
[45] - Quote
The only truly unique thing a jackdaw could have is a double range bonus I think. Allowing to shoot out to 100 with lights in sharpshooter and about 16-18 with rockets. It could be a mini cerberus.
What would it mean in the long run? Well maybe something that can fight linked kiters at last.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.30 11:08:40 -
[46] - Quote
Lloyd Roses wrote:elitatwo wrote:Oh boy, those changes..
While it is new to change ammo in two seconds it still doesn't help the Jackdaw, the ship without purpose or identity. The thing the Jachdaw has going is that it can run away fast and sometimes even fight a frigate or two. Anything more and it is going to be a 100 million isk loss. The Jackdaw cannot fight a Confessor and hope to win and in no configuration fight a svipul or more, it just can't.
In a 1v1 brawl, jackdaw >> svipul/confessor. You're constantly applying 300+ dps to their weakest resists, they're happy if they can apply any damage. For kiting, a jackdaw got 265dps with furies at 30/50km. Not calling that weak when you pop another frig in four volleys latest. .
30-50km? Kiting? That's 100mil point at minimum, 100mil point + 1 billion booster at maximum?
Also killing any frigate in 4 shots? Hmm.. it's possible to kill t1's that easily sure but the jackdaw gets ROF not volley while iirc the corax and flycatcher both get raw damage. I can push a flycatchers volley up to 2198 with fury scourge, what does a jackdaw get? 1700 or so? I don't remember.
Like this is the problem - most of these theoretical fits exist only for those with the pre-req billions to shell out for this stuff. Are these the only clientele who should be flying these ships? Do pensioners drive lambourghinis?
I said it earlier in the thread that if the maximum balance of the ship is based around an infinite budget then sure we can work with that but people always assume balance is around some lower fitting and if you start thinking like that then we get perceived imbalances.
Only make balance commentary around the maximum pimp of a ship. The only really valid balance criticism is that based off a ship which cannot be blinged out any further - links included.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
552
|
Posted - 2015.05.30 19:03:37 -
[47] - Quote
Lloyd Roses wrote:Caleb Seremshur wrote:30-50km? Kiting? That's 100mil point at minimum, 100mil point + 1 billion booster at maximum?
Also killing any frigate in 4 shots? Hmm.. it's possible to kill t1's that easily sure but the jackdaw gets ROF not volley while iirc the corax and flycatcher both get raw damage. I can push a flycatchers volley up to 2198 with fury scourge, what does a jackdaw get? 1700 or so? I don't remember.
Like this is the problem - most of these theoretical fits exist only for those with the pre-req billions to shell out for this stuff. Are these the only clientele who should be flying these ships? Do pensioners drive lambourghinis?
I said it earlier in the thread that if the maximum balance of the ship is based around an infinite budget then sure we can work with that but people always assume balance is around some lower fitting and if you start thinking like that then we get perceived imbalances.
Only make balance commentary around the maximum pimp of a ship. The only really valid balance criticism is that based off a ship which cannot be blinged out any further - links included. I've been running with empty head. The 10mn fit is about 130mil on TQ and I used my TQ booster (4link eccm scangu, 350mil boosterfit and 40mil skirmish mindlink), I don't consider that expensive. The defense mode being so not agile is almost beneficial, accelerate in prop and switch to cruise mode. The volley-statement is just, things I saw happen. Regarding the LML-fit, 22-26km is regular kite range. You got thermo V and a masive heat bonus on the hull, so you can heat your point for about 2 minutes and still not burn that thing. With links, ranges increase to 31/37km pointage, or just barely fury range and CN range using propmode.
Let's go over this again. You said 30-50km kite range. That's faction point +links material.
Empty head woopee you got no excuse, how many SP is a booster alt? I don't even ******* know isn't like 40mil SP just in boosting skills alone? Plus ship skills? 50mil SP? at 3mil SP a month we're talking 15 months solid right there plus change. Now PLEX is 895mil/unit so we're talking multiple billions just for the toon to mount the hardware for the ship to provide the links. So there's the raw ISK evaluation sorted.
I really don't see your point. At all. If you have to bring 10 billion in SP just to make 130mil of destroyer work for you there might be a problem.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
553
|
Posted - 2015.05.31 05:51:19 -
[48] - Quote
Lloyd Roses wrote:30/50km initially stated the ranges with fury missiles. 30km in prop, 50km in sharpshooter. It said: You can use furies out to the edge of point range, or 265dps no matter where and how you move, as long as you got a point - dps. I don't know how you jump from that to a statement that 50km points are normal. I'm a bit flattered though.
And that's not what I said either. It's eminently possible to kite at 30km no? Getting to 50 requires specialist equipment. And that's what I said.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
554
|
Posted - 2015.06.02 06:19:12 -
[49] - Quote
Amazingly I still haven't lost my jackdaw. Granted I don't do crazy fights and it has been blown up in gang-bangs but in terms of solo vs other t3d and below I've done pretty well.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.04 08:07:57 -
[50] - Quote
I think the reload bonus is under-rated. Switching from rage to javelin against a kiter for example might save you a decent 1500-2100 damage difference depending on what you're fighting.
Something not mentioned yet is how a decent lightmissile fleet of these things with reps could work - projecting out to 62-70km and a reasonably small sig plus the speed to chase or pull. No they're not the fastest ships out there but I challenge anyone to tell me how the jackdaw is outright terrible considering some ships scale in fleets better than others (typically those ships with the best damage projection i.e. ishtars, railgus, raileagles etc). I have never in 6 years seen a fleet of stabbers.
One other thing to mention before I go about the comment of sustained damage from reload reduction: notice how ACs get like 120 shots per load? Their lower total dps lasts longer.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.04 11:48:21 -
[51] - Quote
Kamahl Daikun wrote:
This thing seems specifically designed for Rocket Brawling/Tackling. In fact, it's stupidly good at it. Potential 300+ DPS with Dual Web/Scram.
And you might very well be right. Do you also complain this much when your kiting rail rokh gets run down by megathrons or nighthawks?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.04 13:44:20 -
[52] - Quote
Lisa Sophie d'Elancourt wrote: I've been waiting for this ship for months. And I liked its name. Finally it came out that CCP made a mistake, because "Disappointment" matches this hull much, much better than "Jackdaw".
Are you for cereal suggesting that you ignored testing this ship on SiSi despite it being there for 2 months?
Where do you people come from?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.04 14:50:47 -
[53] - Quote
Lloyd Roses wrote:Kamahl Daikun wrote: I'm still struggling to find any LML fit that's practical on this hull. Sharpshooter mode isn't really necessary with the natural range of LMLs, however, Prop mode doesn't provide the required speed. Even with a Nano or ODI, at least with my skills, pushing this thing up to 2.5kms is sort of a problem.
For LMLs, there's a sniperfit for ~110km range (2BCS), a dualweb fit with 2 MSEs and 265dps with furies(2BCS), a dualprop one with a shieldbooster(1BCS), a 10mn one with a shieldbooster(1BCS), and I saw some people have success wth a kiting 2 MASB one. Having 2 BCS makes a huge difference for breaking tanks solo imo, however sustained tank in kiting scenarios is great, too. While it doesn't go that fast, fitting a 25mil deadspace mwd and the resulting overheat durations are worth the investment. Regular mwds burn out in 3-4 cycles, but on a T3D, you can heat an a-type mwd for minutes, yielding something like 3.2km/s.
For 100mil in domination BCS you can hit 294dps unheated.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.05 01:05:07 -
[54] - Quote
Kamahl Daikun wrote:Lloyd Roses wrote:Kamahl Daikun wrote: I'm still struggling to find any LML fit that's practical on this hull. Sharpshooter mode isn't really necessary with the natural range of LMLs, however, Prop mode doesn't provide the required speed. Even with a Nano or ODI, at least with my skills, pushing this thing up to 2.5kms is sort of a problem.
For LMLs, there's a sniperfit for ~110km range (2BCS), a dualweb fit with 2 MSEs and 265dps with furies(2BCS), a dualprop one with a shieldbooster(1BCS), a 10mn one with a shieldbooster(1BCS), and I saw some people have success wth a kiting 2 MASB one. Having 2 BCS makes a huge difference for breaking tanks solo imo, however sustained tank in kiting scenarios is great, too. While it doesn't go that fast, fitting a 25mil deadspace mwd and the resulting overheat durations are worth the investment. Regular mwds burn out in 3-4 cycles, but on a T3D, you can heat an a-type mwd for minutes, yielding something like 3.2km/s. I don't think you're really getting my point here. The Jackdaw as a Rocket hull is pretty awesome. The mids and hull bonuses work great for it. It's just the PG that's a bit tight and the reload speed bonus is a bit wasted. As a LML hull, I'm still trying to find a reason to even bring one. If I had a choice between a LML Jackdaw or a Caracal, I'd probably bring the Caracal. The Caracal has flexible fitting options (Keyword: Options), doesn't need to invest in fitting rigs/mods, can project damage out to similar range, can maintain equal, if not higher, speed than the Jackdaw, and it's significantly cheaper. The only drawback of the Caracal is that people see "Caracal" and instantly think "I'm not fuckin' with that".
Id fight a caracal with a jackdaw seeing as I proved they can't kill me. And if they buffer fit they die even easier
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.05 09:39:09 -
[55] - Quote
It's almost like you don't understand that 5x sigR with 5x V is the same as shooting a ship without a MWD?
Or that you only recently joiined this conversation?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.05 16:02:09 -
[56] - Quote
He feels pretty good actually.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
556
|
Posted - 2015.06.06 03:01:46 -
[57] - Quote
Specia1 K wrote:Looking at the current bonus scheme, I would actually suggest adding the Caldari 5% kinetic damage. It would help level this ship out against the Svipul (which is currently crushing it on the KBs).
Otherwise it seems to be doing a reasonable job so far.
The ship also is only a week old??
Did anyone ask why
Small neut 8pg - medium neut 170pg Small cap booster 5pg - medium cap booster 150pg 5mn mwd 17pg - 50mn mwd 175pg
1mn ab 11pg - 10mn ab 55pg? Wut? 100mn ab 650pg??
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
557
|
Posted - 2015.06.06 04:38:36 -
[58] - Quote
Specia1 K wrote:Caleb Seremshur wrote: 1mn ab 11pg - 10mn ab 55pg? Wut? 100mn ab 650pg??
 Jeebus that 10mn is just messed. Should be like 100pg.
The same trend follows for guns, neuts, smartbombs, shield boosters, armour reppers and armour plates (assuming 400mm is frigate/destroyer, 800mm is cruiser and 1600 is battleships) also remote armour reppers and remote cap transfers.
notable module sets that buck the trend or don't follow it are remote shield reps. shield extenders (where you could argue large extenders are a cruiser module since they easily fit on most cruisers and that shield extenders lack an equivalent 1600mm extender) and cap batteries.
Missile launchers don't strictly follow the trend either but that being said most of them haven't been tiericided yet.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
562
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Posted - 2015.06.07 12:40:38 -
[59] - Quote
So do we have any truly successful fits out yet?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
|
Posted - 2015.06.08 16:11:31 -
[60] - Quote
LMLs win for me thanks to range. Also their volley is a good 2.5x higher so where it counts you can practically volley straight through some reps.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
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Posted - 2015.06.09 02:22:34 -
[61] - Quote
Well seeing as you can't shoot that far I guess you get 0
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
|
Posted - 2015.06.09 09:52:19 -
[62] - Quote
HiddenPorpoise wrote:It can hit to 70 km, it has flight time of 7.5 and a cycle of 6, you aren't wasting shots. My preferred fit has managed to get LML, a T2 MSE, and combat probes. The people complaining about tight fits don't use nongank destroyers and the other D3 set a bad bar. Quote:I consider my fit to be reasonably sound, able to fight off linked garmurs at a pinch as well as some unlucky chap found out today. Getting pointed at 45km away makes me upset. Damps are suddenly your friend when that happens.
65km on my fit. Must be missing a level 5 skill somewhere.
Have you considered using navy medium extenders?
[Jackdaw, Jackdaw bling LML copy]
Ballistic Control System II Ballistic Control System II
Republic Fleet Medium Shield Extender Republic Fleet Medium Shield Extender [Empty Med slot] Warp Disruptor II [Empty Med slot] 5MN Microwarpdrive II
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Expanded Probe Launcher II, Sisters Core Scanner Probe
Small Ancillary Current Router II Small Anti-EM Screen Reinforcer II Small Ancillary Current Router II
Currently republic extenders are 7mil a piece or you can grab cal navy for 10 mil each. 14k or 14.5k ehp respectively and fittings to spare for other mids. approx 40cpu and 3 pg.
as for damping that requires me to actually have them fit no?
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
|
Posted - 2015.06.09 11:51:19 -
[63] - Quote
Personally I'd just fit a passive EM hardener and an em rig rather than the invul, because it's cap expensive and if it shuts off so does 18% of your resists in EM. FWIW that jackdaw does have respectable cap but you have no injector and iirc the confessor/svipul are still faster with an extra spare high which will present some problems for you if they elect to run even a single small neut and let you burn your cap with the micro. You would cap out in 53 seconds. Even less when considering the invul, painter and damp. 30 seconds.
I'd be very careful about flying this ship in pvp especially against another t3d.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
565
|
Posted - 2015.06.09 12:33:10 -
[64] - Quote
Lloyd Roses wrote:SFM Hobb3s wrote:
It does burn through them, but therein lies the other reason for going rockets instead of LML, rate of fire. I can see a lot of situations when brawling when the quick rate of fire is going to make all the difference between wrecking or getting wrekt. Especially when you are fighting small ships, you don't want to explode because your quarry survived the first volley and popped you before your second volley even goes off.
Once again another reason to love the confessor.
A garmur in a 40-45km orbit at 7km/s is already safe from sharpshooter LMLs. That's like snakes only if I'm not mistaken.
I forced one off today. They're not completely safe I'd say. To that effect I always carry a standard crash booster to up the meagre dps as well. When my garmur friend warped off he had about 30% armour remaining.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
566
|
Posted - 2015.06.10 03:37:44 -
[65] - Quote
Corax is a fleet vessel. When used in a fleet it is vicious. Not everything has to be great in solo and not every solo ship scales well in fleets.
Jackdaw can kind of go either way.
Veteran and solo/small gang PVP advocate.
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Caleb Seremshur
Gladiators of Rage RAZOR Alliance
566
|
Posted - 2015.06.10 05:30:58 -
[66] - Quote
Dato Koppla wrote:Caleb Seremshur wrote:Corax is a fleet vessel. When used in a fleet it is vicious. Not everything has to be great in solo and not every solo ship scales well in fleets.
Jackdaw can kind of go either way. That's a bad argument cause the Talwar completely outclasses the Corax, better fittings, faster, same dps, same alpha, same range AND it has an MWD sig bonus which makes it significantly better in fleets. The only thing the Corax gets is an extra mid which it can't fit because of the horrendous fittings lol. There's just absolutely no reason to use a LML Corax for anything. Ever. If you've seen Suitonia's recent video on the Corax, its speed is so bad, that it's like 10m/s faster than a 1600plate Maller, which is pretty much the slowest Cruiser out there.
Here is a reasonably cheap fit that I've used when flying in fleets and doing FW plexes. Why this fit? It smashes frigates off the field in 2 hits.
[Corax, corax lml]
Ballistic Control System I Ballistic Control System I
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Prototype Sensor Booster 1MN Y-S8 Compact Afterburner
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
3% cpu implant required. Really all this ship needs is like 10cpu and it's good to go.
It's a glass cannon, but as a dark eldar player that's the kind of thing I do.
Veteran and solo/small gang PVP advocate.
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